Tetrarch
[ update: I (and others, in the comments here and elsewhere) found too many annoying bugs in the week after release - a game like this is somewhat sensitive to having stupid game logic bugs, so it's somewhat mortifying, but it should be better now... ]
source code: https://github.com/increpare/tetratch-fouromino
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Finally got the crown. Needed 1 more match on top of the 7 unique pieces (looked at the code after getting all 7 & topping out to a loss )
Oh blast; thanks for letting me know about the bug. Should be fixed now...
Thanks for the code share. YouTuber CaryKH recently coded ScrabbleTetris https://htwins.net/scrabbletetris/ and it's fun to compare your implementations (his is less official in terms of rotation and kick) Crowned again for good measure.
so cruel- flabbergastingly difficult and improbable. played for a while. allowing subshapes, piece hold, or skip piece wouldbe merciful, but without that it is just like being crushed by probability.
Hi, thanks for the feedback. I allow rotations (there was a bug earlier in the week where one of the t-rotations wasn't counted). If you found some that aren't, it's a bug and I'd like to know. (I thought I had checked them all...)
Hm, I would expect a bigger shape that includes the target shape to be accepted, e.g. having a line with 5 segments ----- or a longer s _=--.
That was intense towards the end! I assume my role as Tetrarch, having assembled the seven tetromino shapes, is to snap my fingers to make the lines disappear in regular tetris.