[ update: I (and others, in the comments here and elsewhere)  found too many annoying bugs in the week after release - a game like this is somewhat sensitive to having stupid game logic bugs, so it's somewhat mortifying, but it should be better now... ]

source code: https://github.com/increpare/tetratch-fouromino

Updated 12 hours ago
Published 10 days ago
StatusReleased
PlatformsHTML5
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
Authorincrepare
GenrePuzzle
Made withOpenFL
Tagsflixel, haxeflixel

Comments

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(3 edits) (+1)

Finally got the crown. Needed 1 more match on top of the 7 unique pieces (looked at the code after getting all 7 & topping out to a loss )

Oh blast; thanks for letting me know about the bug.  Should be fixed now...

(3 edits)

so cruel- flabbergastingly difficult and improbable. played for a while. allowing subshapes, piece hold, or skip piece wouldbe merciful, but without that it is just like being crushed by probability.

Hi, thanks for the feedback.  I allow rotations (there was a bug earlier in the week where one of the t-rotations wasn't counted).  If you found some that aren't, it's a bug and I'd like to know. (I thought I had checked them all...)

(+1)

I encountered that bug earlier (thought it was a prohibition) all rotations work now. got 6/7 pieces 4x now, after many initial reloads.  some gravity would be nice post piece clear, maybe with same colored sections adhering?

Hm, I would expect a bigger shape that includes the target shape to be accepted, e.g. having a line with 5 segments ----- or a longer s _=--.

(+1)

That was intense towards the end! I assume my role as Tetrarch, having assembled the seven tetromino shapes, is to snap my fingers to make the lines disappear in regular tetris.